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1. Character BIO - in Issues, Workarounds & Localization [original thread]
Dunno mate. Have you tried it again with less text? A good tip is to type all your text in the basic notepad and save it, then copy and paste it into Bio area. That way you don't lose your original masterpiece if things go wrong. :) good luck ...
- by Gee Man - at 2005.02.23 09:29:00
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2. Stuck during Login. Can't Log in This Morning! - in Issues, Workarounds & Localization [original thread]
Anyone else having the same problem? I been trying many times to log into main server this morning from 07:30 GMT upto now. It keeps hanging up at progress bar whilst logging in. Does not get to charactor screen at all. Waited for serveral minute...
- by Gee Man - at 2005.02.23 09:23:00
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3. Sort by name? - in Test Server Feedback [original thread]
AArghh, change it back to pre-patch! I think before, the hanger & cargo containers stayed how it was last used. Meaning after you placed/sorted whichever items around, they would stay placed that way. There was no auto-sorting default from what I...
- by Gee Man - at 2005.02.11 12:00:00
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4. How about a "Retrain" skill? - in Skill Discussions [original thread]
This kinda reminds me back when cruise missiles were nerfed on cruisers, and I had a similar thought on this idea. Seeing as I never fly a Battleship, my cruise missiles skill (trained up to you know what) is now gonna sit idle for a long long tim...
- by Gee Man - at 2005.02.03 12:37:00
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5. PETITION - Make the Mammoth a BS...torp the Typhoon! :P - in Ships and Modules [original thread]
A corp mate once said "hey Gee, nice BS btw", as I dropped out of warp next to him in my Mammoth. "This is an Indy mate" I said. That was about 1 month ago, and the 1st time since release I actually took a second look and realised "you know, this ...
- by Gee Man - at 2004.07.26 23:03:00
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6. PETITION - Make the Mammoth a BS...torp the Typhoon! :P - in Ships and Modules [original thread]
A corp mate once said "hey Gee, nice BS btw", as I dropped out of warp next to him in my Mammoth. "This is an Indy mate" I said. That was about 1 month ago, and the 1st time since release I actually took a second look and realised "you know, this ...
- by Gee Man - at 2004.07.26 23:03:00
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7. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Originally by: TomB Updated: 1. Bellicose got missile explosive dmg as 2nd bonus 2. Rupture got projectile optimal as 2nd bonus Minmatar Bellicose Existing: 5% bonus to Projectile Turret firing speed per level Addon: 5% bonus to...
- by Gee Man - at 2004.07.24 21:24:00
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8. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Originally by: TomB Updated: 1. Bellicose got missile explosive dmg as 2nd bonus 2. Rupture got projectile optimal as 2nd bonus Minmatar Bellicose Existing: 5% bonus to Projectile Turret firing speed per level Addon: 5% bonus to...
- by Gee Man - at 2004.07.24 21:24:00
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9. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Edited by: Gee Man on 24/07/2004 21:14:19 Originally by: TomB Minmatar Scythe Existing: 5% bonus to Projectile Turret firing speed per level Addon: 20% bonus to mining laser yield per level Bellicose Existing: 5% bonus to Proj...
- by Gee Man - at 2004.07.24 20:41:00
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10. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Edited by: Gee Man on 24/07/2004 21:14:19 Originally by: TomB Minmatar Scythe Existing: 5% bonus to Projectile Turret firing speed per level Addon: 20% bonus to mining laser yield per level Bellicose Existing: 5% bonus to Proj...
- by Gee Man - at 2004.07.24 20:41:00
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11. New version scheme - in Test Server Feedback [original thread]
Alrighty, I have my Shiva Client all updated and ready for action. Now, if only we could log onto the Sputnik server, that would be cool, wouldn't it? huh sign me up! ps: just being able to see "test" the new effects and gui would be sweet B...
- by Gee Man - at 2004.05.15 14:08:00
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12. Clones? - in Skill Discussions [original thread]
Quite easy to work out, average skill points gained is ca. 1 million SP a month, with more specialized trainers getting about 1.2mil. Personally I've got around 13mil SP since release (1 year), and lost maybe 2 months training time. I have all le...
- by Gee Man - at 2004.05.13 18:05:00
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13. Protest to People Selling Labs - in Science and Industry [original thread]
Why encourage lamers to hog labs and sell them? Just don't give them the business. All those people who are in the "WTS: Labs etc" business, give us a sensible reason for you doing that? I don't think there is any, apart from GREED and being lam...
- by Gee Man - at 2004.05.13 15:55:00
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14. 13Million SP - in Skill Discussions [original thread]
I'm using an Elite (highest) clone and gaining around 1.1+ million points a month average (that should give u a pretty good idea). Badgers, Mushrooms & Snakes
- by Gee Man - at 2004.05.10 11:36:00
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15. Music / Sound - in Player Features and Ideas Discussion [original thread]
Edited by: Gee Man on 07/05/2004 03:32:24 Two ideas on music and sound: First Idea: I really think it would be a neat idea to have an option to have the music interact with certain situations or actions in the game. You would have events ...
- by Gee Man - at 2004.05.07 03:29:00
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16. Missile Launchers - in Player Features and Ideas Discussion [original thread]
Edited by: Gee Man on 07/05/2004 03:13:37 It's pretty keen. I'm thinking in the line of: lighter missiles (less mass/volume) increases RoF of launcher accordingly. Currently the capacity sizes seem fine, but it really does make sense if small...
- by Gee Man - at 2004.05.07 03:12:00
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17. Two things eve needs done - in Player Features and Ideas Discussion [original thread]
How about a special simulated system at a special starbase. So it basically puts you in a simulation game with other pilots within the station hooked in, and try out your skills/setup without any risk of losing anything? ;) Should cost say 1000 i...
- by Gee Man - at 2004.05.07 03:03:00
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18. Hmm could you enhance the way the pirates spawn - in Player Features and Ideas Discussion [original thread]
lol Ryan. But I like the warp-in spawn, that would seem more realistic, and make CCP the first to get rid of the usual stupid MMOG instant spawning methods ;p Badgers, Mushrooms & Snakes
- by Gee Man - at 2004.05.07 02:58:00
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19. Journal for free-writing. - in Player Features and Ideas Discussion [original thread]
Hey Anjelle, I had the same idea, the only work-around until then though is to post yourself an eve-mail with the relevent subject note :-) It works well for my secure can passwords and such! Badgers, Mushrooms & Snakes
- by Gee Man - at 2004.05.07 02:52:00
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20. billboards - fed up with getting stuck on them - in Player Features and Ideas Discussion [original thread]
heh. it's pretty interesting that ever since those billboards were implemented I never collided into one yet ;p perhaps i'm just lucky. however the holographic projection idea certainly sounds keen :) Badgers, Mushrooms & Snakes
- by Gee Man - at 2004.05.07 02:46:00
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